“Don’t get Cut!” Is my first game that I focused on for a full month, and submitted to the google play store, It was inspired by newground’s “Touch” contest and built in construct 2.
I had alotta fun developing this game, and it feels like my fullest game yet, (except maybe RGB?)
I used an experimental workflow schedule that worked very well for me that I definately plan on using again.
Week 1: Design.
Mostly I used this week to sketch out alotta different level / game mechanics on paper, and got used to construct 2.
I refined my game mechanics, and restructured the level sequence, fine tuned the scoring systems, and had a rought draft of the UI established.
I focused on learning alot of new things with gimp, and tryed my best to make the graphics look “decent nuff” (some might say I failed in this aspect lol) refined the UI, and got everything ready to a point where I could submit a full game.
Tackled the process of the google play store signing, and submission, researched and learned of several other prominent android market places, and web distribution channels.
It was a great ride, and though I haven’t sold a million copies or anything the process has been very educational, and though sometimes very frustrating, the rewards have been well worth it! Looking forward to refining this process through more iterations, and I hope my experiences can be useful to someone.
Thanks for takin the time to read my experiences, and If you have a sec, feel free to try out my game below!
You can play the Webversion on newgrounds,
You can download from google play for free to play on Android
Or, if you can spare a buck to support a starving indie, you can buy it for a buck on Slide.Me for Android